Big update: new rules, quests and the Colosseum bracket
This is the biggest update so far: new rules for experience and the economy, quests, bosses and a tournament bracket in the Colosseum. Here is the main part.
■ EXPERIENCE AND LEVELS
Experience for victories is now counted in a new way:
• duel: 15 experience, plus 1 for every level your opponent is above you (and minus 1 if below);
• wasteland creatures and bosses: from 1 to 15 experience, depending on how strong the enemy is.
Levels grow slower, but every level means something again. VIP no longer adds experience for victories, only crowns.
■ BANK AND GOLD
The new rate: 1 gold = 10,000 crowns. In the Bank you can also exchange gold for experience: 1 gold = 200 experience.
■ BOOK OF MAGIC AND SCROLLS
• You can put several copies of the same scroll into your Book.
• School scrolls (26 scrolls marked «School only») can be taken into battle only by a mage of that school.
• High-level scrolls open with the mage's level: level 10 from level 5, level 11 from level 10, level 12 from level 15, level 13 from level 20.
• 20 creatures got special abilities: click your creature with the ✦ icon and spend mana, once per turn.
• 28 scrolls that only had numbers got their abilities.
• Astral Guardian also protects against magic aimed at the mage. Attack Powder and Santa's Mitten last one turn.
• Stone Fist: damage is half of your Earth plus 2, it spends as much Earth as the damage dealt, and in 25% of cases the opponent skips a turn.
• Miasma skill: a wounded Death creature of level 6 or higher drains life from the enemy opposite at the start of the turn and heals itself with it.
• The market gives you that exact copy of a scroll, with its durability. «Merge» adds up the charges of copies.
• The Tower no longer sells tournament and hermit scrolls. Unique scrolls are now prizes of the Grand Tournament.
■ REINCARNATION AND RESET
• Reincarnation is free: it opens at level 30, and the new life starts at level 5. Every life gives +2 scrolls to the Book, the first one also +10 life from level 9.
• Reset in the Mage Tower returns you to level 1, your school stays. Climbing back to your peak is free.
■ PVP, TOURNAMENTS AND THE COLOSSEUM
• The Town Hall pays for a duel victory 20 crowns plus 5 for each level of the defeated mage, and the duel rating grows by +4, +2 or +1. There is no reward for surrendering before turn 3, and up to 10 victories a day are paid.
• Tournament bonuses are given by the monthly rating and add up. The tournament prize bonus is at most 25%.
• During a tournament the Colosseum shows the bracket: who fights whom in every round and who moved on.
• The eye next to a pair opens the battle live, 3 turns behind.
• Royal Tournament: every first Monday of the month at 21:00, for mages from level 9, entry fee 1 gold. The three prize winners get the royal regalia, and the winner also gets the title of Esquire. A month later the regalia pass to the new prize winners.
■ NEW QUESTS
• «The Forklift» (Ravenfort Workshop, 5+): +3 scrolls to the Book of Magic.
• «Checkers» (Eschenholl Mage Tower, 9+).
• «About the Bank Robbers» (Ravenfort Bank, 9+).
• «The Elgrad Teleport» (Ravenfort Teleport, 10+).
• «The Smuggler» (Frostheim Outpost, 11+).
• «Prison Break» (Ravenfort Prison, 13+).
• «Unexpected Trouble» (Frostheim Tavern, 16+).
• Troll Arena (3+): a repeatable fight on the outskirts cells.
• Gnome Mines (Frostheim Outpost): entry at the key levels 9, 14 and 19.
• Raid «Set of a Thousand Truths» for level 30 mages.
Quests for levels 9 to 11 can be done again in every new life. Quests got their real prizes back: the Black Widow Pendant, the Bracelet of Stability, the «Ancient Monster».
■ WASTES AND RAIDS
• 6 new bosses appeared in the wastes: Stone Giant, Echidna, Dragon, Djinn, Snow Giant and Bone Dragon. They drop named trophies.
• Creatures got new skills: elemental whirlwinds, Imp Charge, Seduction, troll regeneration.
• Raids start from four Outposts, and each raid has its own schedule.
• You can leave the city and reach Frigold from level 3.
• Restless ghosts: up to 50 a day in the wastes of Frigold. Find a ghost, leave it 1 life and get 5,000 crowns.
■ CLANS
• In the chat the «ALLIANCE» tab is now «CLAN».
• Warrior strength is counted by siege battles.
• Clan wars for resource points open on November 1 at 12:00. At that moment all points become neutral, and every clan gets a camp on the map. After that points are taken by siege: the clan leader or deputy declares an attack in the point window, and battles start in 2 hours (neutral point) or in a day (held point). Until the opening there are no new captures, and whoever already holds a point gets its income once a day.
■ FAIR PLAY
You can play together with family and friends from one address. But rewards between linked accounts (duels, market, clan treasury and others) are limited, so that nobody levels up at the expense of a second account.
■ COMING SOON
Pets: the window is already in the profile menu, and dragon eggs will come together with the dragon caves. Next: the Fire Citadel, new quests for levels 12 to 20 and the Valdenmoor Dungeon.
■ FIXES
• In the Bank on a computer the list of services scrolls again.
• A new tournament round does not start until the battles of the previous one are over.
Thank you to everyone who reports bugs. Every letter helps make the world better.
■ EXPERIENCE AND LEVELS
Experience for victories is now counted in a new way:
• duel: 15 experience, plus 1 for every level your opponent is above you (and minus 1 if below);
• wasteland creatures and bosses: from 1 to 15 experience, depending on how strong the enemy is.
Levels grow slower, but every level means something again. VIP no longer adds experience for victories, only crowns.
■ BANK AND GOLD
The new rate: 1 gold = 10,000 crowns. In the Bank you can also exchange gold for experience: 1 gold = 200 experience.
■ BOOK OF MAGIC AND SCROLLS
• You can put several copies of the same scroll into your Book.
• School scrolls (26 scrolls marked «School only») can be taken into battle only by a mage of that school.
• High-level scrolls open with the mage's level: level 10 from level 5, level 11 from level 10, level 12 from level 15, level 13 from level 20.
• 20 creatures got special abilities: click your creature with the ✦ icon and spend mana, once per turn.
• 28 scrolls that only had numbers got their abilities.
• Astral Guardian also protects against magic aimed at the mage. Attack Powder and Santa's Mitten last one turn.
• Stone Fist: damage is half of your Earth plus 2, it spends as much Earth as the damage dealt, and in 25% of cases the opponent skips a turn.
• Miasma skill: a wounded Death creature of level 6 or higher drains life from the enemy opposite at the start of the turn and heals itself with it.
• The market gives you that exact copy of a scroll, with its durability. «Merge» adds up the charges of copies.
• The Tower no longer sells tournament and hermit scrolls. Unique scrolls are now prizes of the Grand Tournament.
■ REINCARNATION AND RESET
• Reincarnation is free: it opens at level 30, and the new life starts at level 5. Every life gives +2 scrolls to the Book, the first one also +10 life from level 9.
• Reset in the Mage Tower returns you to level 1, your school stays. Climbing back to your peak is free.
■ PVP, TOURNAMENTS AND THE COLOSSEUM
• The Town Hall pays for a duel victory 20 crowns plus 5 for each level of the defeated mage, and the duel rating grows by +4, +2 or +1. There is no reward for surrendering before turn 3, and up to 10 victories a day are paid.
• Tournament bonuses are given by the monthly rating and add up. The tournament prize bonus is at most 25%.
• During a tournament the Colosseum shows the bracket: who fights whom in every round and who moved on.
• The eye next to a pair opens the battle live, 3 turns behind.
• Royal Tournament: every first Monday of the month at 21:00, for mages from level 9, entry fee 1 gold. The three prize winners get the royal regalia, and the winner also gets the title of Esquire. A month later the regalia pass to the new prize winners.
■ NEW QUESTS
• «The Forklift» (Ravenfort Workshop, 5+): +3 scrolls to the Book of Magic.
• «Checkers» (Eschenholl Mage Tower, 9+).
• «About the Bank Robbers» (Ravenfort Bank, 9+).
• «The Elgrad Teleport» (Ravenfort Teleport, 10+).
• «The Smuggler» (Frostheim Outpost, 11+).
• «Prison Break» (Ravenfort Prison, 13+).
• «Unexpected Trouble» (Frostheim Tavern, 16+).
• Troll Arena (3+): a repeatable fight on the outskirts cells.
• Gnome Mines (Frostheim Outpost): entry at the key levels 9, 14 and 19.
• Raid «Set of a Thousand Truths» for level 30 mages.
Quests for levels 9 to 11 can be done again in every new life. Quests got their real prizes back: the Black Widow Pendant, the Bracelet of Stability, the «Ancient Monster».
■ WASTES AND RAIDS
• 6 new bosses appeared in the wastes: Stone Giant, Echidna, Dragon, Djinn, Snow Giant and Bone Dragon. They drop named trophies.
• Creatures got new skills: elemental whirlwinds, Imp Charge, Seduction, troll regeneration.
• Raids start from four Outposts, and each raid has its own schedule.
• You can leave the city and reach Frigold from level 3.
• Restless ghosts: up to 50 a day in the wastes of Frigold. Find a ghost, leave it 1 life and get 5,000 crowns.
■ CLANS
• In the chat the «ALLIANCE» tab is now «CLAN».
• Warrior strength is counted by siege battles.
• Clan wars for resource points open on November 1 at 12:00. At that moment all points become neutral, and every clan gets a camp on the map. After that points are taken by siege: the clan leader or deputy declares an attack in the point window, and battles start in 2 hours (neutral point) or in a day (held point). Until the opening there are no new captures, and whoever already holds a point gets its income once a day.
■ FAIR PLAY
You can play together with family and friends from one address. But rewards between linked accounts (duels, market, clan treasury and others) are limited, so that nobody levels up at the expense of a second account.
■ COMING SOON
Pets: the window is already in the profile menu, and dragon eggs will come together with the dragon caves. Next: the Fire Citadel, new quests for levels 12 to 20 and the Valdenmoor Dungeon.
■ FIXES
• In the Bank on a computer the list of services scrolls again.
• A new tournament round does not start until the battles of the previous one are over.
Thank you to everyone who reports bugs. Every letter helps make the world better.